Satisfying Oddity (2021)
This is a project about exploring the idea of voyeurism and manipulation under the topic of “camera as a weapon”. By bringing my own female aspects of satisfaction that I obtain through controlling and prying the Sims in a digital world, it blurs the line of perception between the real world and the virtual world, and also brutally embodies the aggressiveness of a camera “looking” and “capturing” through simplifying “photographing” to “screenshooting”. It also reflects on the idea of “male gaze” and attempts to offer a reverse role for female audiences to be the gazer - how the sims are objectified and sexualised in the game echoing how women are objectified and sexualised under men’s camera in real life.